AI Insights · Timothy · July 2022
Top 5 PVP Games in Switzerland: Q2 2022 Performance
Discover the performance trends of the top 5 PVP games in Switzerland for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 PVP games in Switzerland demonstrated noteworthy performance metrics across downloads, revenue, and active users. Here’s a detailed look at the trends for Stumble Guys, Subway Surfers, Blockudoku - Block Puzzle, Roblox, and Clash Royale.
Stumble Guys from Scopely, Inc. experienced a significant increase in weekly revenue, peaking at around $37K in the final week of June. Weekly downloads showed a continuous upward trend, reaching approximately 30.9K in the same period. The game also saw a significant rise in weekly active users, growing from 34.3K at the end of March to over 151K by the end of June.
Subway Surfers by Sybo Games ApS had fluctuating weekly revenue, with a notable peak of roughly $21K in late May. Weekly downloads were relatively stable, with a peak of around 15.5K in late May. The game's weekly active users increased steadily, reaching over 331K by the end of June.
Blockudoku - Block Puzzle from Easybrain Ltd saw modest weekly revenue, peaking at about $186 in mid-April. The game’s weekly downloads fluctuated throughout the quarter, peaking at approximately 7.7K in early April. Weekly active users remained relatively stable, hovering around 50K throughout the quarter.
Roblox by Roblox Corporation showed a downward trend in weekly revenue, starting from about $167K at the end of March and ending at around $78K in late June. Weekly downloads also saw a decline, from 5.1K at the end of March to roughly 4K by the end of June. However, weekly active users showed a slight increase, reaching approximately 227K by the end of the quarter.
Clash Royale from Supercell saw a peak in weekly revenue of around $247K at the end of March, with a subsequent dip and then a rise to about $94K by the end of June. Weekly downloads declined from roughly 7.3K at the end of March to about 2.6K by the end of June. The game’s weekly active users remained fairly stable, fluctuating around the 280K mark throughout the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower's website.